Within the extended reality (XR) landscape, my contributions have been instrumental in more than 30 projects.

These endeavors encompassed a spectrum of tasks: from designing lightweight 3D assets and panoramic 360° environments for Web AR, to developing set enhancements for real-time AR broadcasts, and architecting immersive experiences tailored for headset devices.

CLIENT: ONEFC - PROJECT: ONEFC VR, CGI 360, 2016

CLIENT: ROCKSTAR/BLIPPAR - PROJECT: ZERO AR, PRODUCTION SUPPORT, 2021

CLIENT: REDBREAST/BLIPPAR - PROJECT: ROBIN AR, PRODUCTION SUPPORT, 2021

CLIENT: FANTA/BLIPPAR - PROJECT: FANTA AR, PRODUCTION SUPPORT, 2021

CLIENT: SKITTLES/BLIPPAR - PROJECT: PRIDE AR, PRODUCTION SUPPORT, 2021

CLIENT: M&Ms/BLIPPAR - PROJECT: MUSIC LOUNGE, PRODUCTION SUPPORT, 2021

CLIENT: TIMBERLAND/BLIPPAR - PROJECT: AR SHOW, PRODUCTION SUPPORT, 2021

CLIENT: KNORR/BLIPPAR - PROJECT: FH AR, PRODUCTION SUPPORT, 2021

CLIENT: MUSCLETECH/BLIPPAR - PROJECT: EUPHORIO, PRODUCTION SUPPORT, 2021

CLIENT: LATEGRA TOKYO - PROJECT: HYPERREAL, CONCEPTUALISATION, 2016

CLIENT: LATEGRA - PROJECT: BROADCAST AR, PRODUCTION SUPPORT, 2015